UnitXP: Difference between revisions

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Below is stuff from when Agile/Extreme was new. See CACM 2012-04, ''What Agile Teams Think of Agile Principles'' for a practitioners survey after first dozen years of the methodology.
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<blockquote>See discussion page for definition of the term. Work relations are essentially economic and you can, to the extent these are well formed, appropriate to the development situation, ignore the discipline of software development in an enterprise that is variously dependent on it. For the gap, I've assembled the material below. <b><a href=http://www.processdash.com/functionality-team><font color=navy>Process Dashboard for Teams</font></a></b> is a useful free tool that is antithetical to agile which is a limited reaction to social conditions in the production of software. Once these conditions, as for example in large software development projects, are removed we are back to the general case of software development the earlier literature addresses. In the case of single developers or very small teams and under actually prevailing small shop conditions (2012), however, agile techniques are generally practically the only available ones with failure as a prevailing mode of outcome in varying proportion to the mismatch of resources/values in the project.
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{|
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* <b>[http://agilemanifesto.org Agile]</b>
* <b>[[Cockburn's Paradigm|Cockburn]]</b>
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*  <b>[[:en:Capability Immaturity Model|CIMM]]</b>
* [[:en:Software Craftsmanship|<b>Craftsmanship</b>]]
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*  <b>[[:en:Dynamic systems development method|Dynamic]]</b>
* <b>[[:en:MoSCoW Method|MosCow]] </b>
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* [[:en:Pragmatic Programmer|<b>Pragmatism</b>]]
*  <b>[[Programmer]]</b>
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* <b>[http://programming-motherfucker.com Programming] [[Motherfucker]]</b>
* <b>[[:en:Software development effort estimation|Sizing]]</b>
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* [[:en:Software development process|<b>Process</b>]]
* <b>[[:en:Team software process|Team  ]]</b>
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* [[:en:Testing Maturity Model|<b> Maturity</b>]]
* <b>[[:en:Personal software process|Unit ]]</b>
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* [[:en:V-Model (software development)|<b>V</b>]]
* [[:en:Extreme Programming|<b>XP</b>]]
|}
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Latest revision as of 15:09, 23 May 2019

See discussion page for definition of the term. Work relations are essentially economic and you can, to the extent these are well formed, appropriate to the development situation, ignore the discipline of software development in an enterprise that is variously dependent on it. For the gap, I've assembled the material below. Process Dashboard for Teams is a useful free tool that is antithetical to agile which is a limited reaction to social conditions in the production of software. Once these conditions, as for example in large software development projects, are removed we are back to the general case of software development the earlier literature addresses. In the case of single developers or very small teams and under actually prevailing small shop conditions (2012), however, agile techniques are generally practically the only available ones with failure as a prevailing mode of outcome in varying proportion to the mismatch of resources/values in the project.