Talk:UnitXP: Difference between revisions
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Unit XP was coined, c. '98, as just my variant for Extreme Programming. I'm quite often acting as an entire IT function, whereas Agile/Extreme, etc. generally were talking about teams of at least two developers, with non-IT personnel involved to be sure, but not in general with the development team being an individual. <br/> | Unit XP was coined, c. '98, as just my variant for Extreme Programming. I'm quite often acting as an entire IT function, whereas Agile/Extreme, etc. generally were talking about teams of at least two developers, with non-IT personnel involved to be sure, but not in general with the development team being an individual. <br/>>Humphrey's Personal Process was individual oriented, but it predates and is anti-thetical to Agile. <b>[[:en:Watts_Humphrey|<font color=darkgreen>Humphrey</font>]]</b> was in his 70s when Agile/Extreme came out but that's not likely to have have inhibited there having been a retrofit. UnitXP is mine. | ||
<br/>Humphrey's [http://www.informit.com/store/product.aspx?isbn=0321624505 last work] (as co-author) completely ignores agile and the typically under capitalized projects which are by far the bulk of those undertaken. His typical project's staffing includes 10 programmers, individuals doing development so it's an order of magnitude off. [[User:Root|Root]] 19:23, 13 May 2012 (UTC)</blockquote> | |||
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Revision as of 11:23, 13 May 2012
What it is
Unit XP was coined, c. '98, as just my variant for Extreme Programming. I'm quite often acting as an entire IT function, whereas Agile/Extreme, etc. generally were talking about teams of at least two developers, with non-IT personnel involved to be sure, but not in general with the development team being an individual.
>Humphrey's Personal Process was individual oriented, but it predates and is anti-thetical to Agile. Humphrey was in his 70s when Agile/Extreme came out but that's not likely to have have inhibited there having been a retrofit. UnitXP is mine.
Humphrey's last work (as co-author) completely ignores agile and the typically under capitalized projects which are by far the bulk of those undertaken. His typical project's staffing includes 10 programmers, individuals doing development so it's an order of magnitude off. Root 19:23, 13 May 2012 (UTC)